![]() Fast forward seven months later, when they learned no progress had been made and the deadline was imminent. ![]() ![]() id accepted, outsourced the task to a programmer they knew, and promptly forgot about it. It would be the first of countless ports of id’s games – often regardless of whether the system could handle it or not – but money’s money to a company just finding its popularity. ![]() A few months after Wolfenstein 3D shipped, id Software got an offer from Japanese publisher Imagineer for cash up front for a Super Famicom port.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |